
Increase the Allied Units limit on your order of battle by 1. Increase the Reinforced Units limit on your order of battle by 1.Īncient Roads: Your allies can swiftly come to your aid with these roads under your control. Small Settlement: A modest settlement has been brought under your control. Increase the PRIESTS limit on your order of battle by 1. Sacred Site: You feel the presence of the gods at this holy ground. Increase the WIZARDS limit on your order of battle by 1. Increase the WAR MACHINES limit on your order of battle by 1.Īrcane Waypoint: Ley lines of eldritch power coalesce here. Increase the MONSTERS limit on your order of battle by 1.įorgotten Mine: The resources of this territory can be harnessed to construct machines of war. Wild Lands: This desolate region is home to all manner of savage beasts. Increase the HEROES limit on your order of battle by 1. Old Keep: This lonely keep and the lands around it are ruled by a powerful vassal to your domain. Other players like to let their imaginations run wild and come up with maps and house rules for sprawling campaigns with a dozen or so players taking part, and that feature bespoke rules which govern how the armies manoeuvre, conquer territories and secure supply lines.

#Warlords classic combat system series#
The simplest form of campaign is for two players to fight a series of battles in which they discuss the outcome of each battle and then choose a narratively suitable battleplan to be the next chapter in the conflict. For example, a victory may secure you extra supplies that you can bring to bear in a later fight, or a battle might see one of your heroes slain and permanently removed from your army, forcing you to reconsider and adapt your strategies.Ĭampaigns don’t have to be complicated. What draws players into playing campaigns is the idea that every battle fought will impact the next. This is called a campaign, and across the various books and supplements available for Warhammer Age of Sigmar, you can find many different types of campaign to play through. CampaignsFor many players, the core of narrative play is to link your battles into an ongoing story.
